Engagement & Retention Design Training

Build your team’s skills in monetisation & economy design, from understanding core concepts, through to hands on training and review of your existing or planned game.

 Learn how to ensure lasting engagement within your game so that each action of the core mechanic, resonates within a clear sense of purpose and progression, whilst delivering meaningful opportunity for optimisation and the unlocking of personal narrative. We will explore techniques needed to ensure longer term retention and to attract more players, who want to do more things, more often and for longer in the game. 

This masterclass will guide you in creating ethical, profitable and sustainable  retention strategies that prioritise player satisfaction, regardless of whether you use free-to-play models or not. 

Theory Elements

  • Core Loops & Configurations: Discover the essential stages of any core gameplay loop and how to use data to enhance replayability and scalability through effective configurations
  • Context, Purpose & Progression: Learn the importance of giving players a sense of purpose and progression that reinforces the value of returning tomorrow, and tomorrow and tomorrow
  • Community And Social Engagement: Find out how to integrate lifestyle fit, social engagement, and players’ own audiences into your game design

Take Aways

  • Designing emotion into the core mechanics
  • Designing the Context with Purpose and Progression
  • The Cultural Loop – the real ‘meta’ experience
  • HogDog Economics  and the importance of ‘Imbalance’
  • Engagement = Retention = Revenue

Training Levels

Objectives

Understand the core theoretical principles used by different games across different platforms, and what they mean in terms of delivering player value and commercial success for the game.

Approach

A 1 hour lecture outlining core principles underlying best practice across multiple games and platforms, with the opportunity for ‘AMA’ style questions on the topic. Delivered online or in person. Up to 100 attendees.

Audience

No pre-requisite knowledge required. Recommended for anyone involved in, or interested in, making or marketing games.

Costs

Private Lecture: £1500 for custom delivery for your team. 4 – 100 attendees. Plus expenses if in-person.
Public Lecture: £75 per person. Min 20 attendees. Contact us to register interest for a future session. Online only.

Objectives

Attendees will analyse theoretical principles against a self selecting game concept, and present their proposals for peer and expert review, ensuring a hands on experience to demonstrate their level of understanding, and ability to apply these principles in practice.

Approach

A 3 hour hands-on interactive masterclass, which employs the very game design principles we are teaching, by setting specific challenges that are worked through in small groups, then creating instant feedback through peer and expert review. Maximum 36 attendees. Online or in person.

Audience

No pre-requisite knowledge required but prior completion of Level 1 strongly recommended.

Suitable for anyone actively engaged with the design, development and commercial model design of the game. This includes any roles within:

Costs

Private Lecture: £3000 for custom delivery for your team. 4 – 100 attendees. Plus expenses if in-person.
Public Lecture: £300 per person. 10 – 36 attendees. Contact us to register interest for a future session. Online only.

Objectives

Working on the current available materials for your game, including game design documentation, user testing results, game builds and market data, the attendees will develop specific proposals based on theoretical models.

The materials will need to be supplied by the developer in advance and will be converted into exercise material by our expert team, including wider market data where available.

Each group will present their proposals for peer and expert review, and agree specific tasks to be further developed after the session, and applied into the game development process.

Approach

A 3 hour hands-on interactive masterclass, where our expert team have already assessed and analysed your game, and used that to set bespoke challenges to address the specific issues identified. This is worked through in small groups with peer and expert review of the proposed solutions, leading to agreement on actionable take aways to be implemented into your game. Maximum 36 attendees. Online or in person.

Audience

No pre-requisite knowledge required but prior completion of Levels 1 and 2 strongly recommended.

Suitable for anyone actively engaged with the design, development and commercial model design of the game. This includes any roles within:

  • game design
  • monetisation design
  • LiveOps delivery
  • lead development
  • product management
  • marketing and publishing
  • studio management and C-level

Costs

Private Lecture: £6000 for custom delivery for your team. 4 – 36 attendees. Plus expenses if in-person.

Objectives

Our expert team will look the output delivered by attendees of Level 3, which could include game design documentation, implementation into a game build, or user testing or market data, and structure the session to focus on what went well, what could have been better, and other issues and opportunities arising, with the goal being to fill knowledge gaps and provide further insight, identify future learning objectives, and more practically to propose resolutions for identified challenges and opportunities for the game.

Approach

A 3 hour hands-on interactive masterclass, where our expert team have already assessed and analysed your game, and used that to set bespoke challenges to address the specific issues identified. This is worked through in small groups with peer and expert review of the proposed solutions, leading to agreement on actionable take aways to be implemented into your game. Maximum 36 attendees. Online or in person.

Audience

Prior completion of Level 3 is required.

Suitable for anyone actively engaged with the design, development and commercial model design of the game. This includes any roles within:

  • game design
  • monetisation design
  • LiveOps delivery
  • lead development
  • product management
  • marketing and publishing
  • studio management and C-level

Costs

Private Lecture: £3000 for custom delivery for your team. 4 – 36 attendees. Plus expenses if in-person.

We can provide custom training packages and consulting services around each topic, suitable for your team. Contact us to find out more.